Coming soon. Free to play in alpha.

KeepsiesCollect & Battle

Play for keeps.

Red Panda Cub, a red rare card with power 58.Axolotl scene rare, a red secret rare card with power 76.Lion Cub full art, a yellow secret rare card with power 84.Snow Leopard Cub, a blue ultra rare card with power 85.Panda Cub, a blue ultra rare card with power 79.A sealed Keepsies pack in purple foil with a gold paw print.

A card game you play for keeps. Rip open packs of numbered animal cards. Put three on the line against a friend. Win, and take one of theirs.

  • Free in alpha
  • 100 animals plus 20 secret rares
  • Made for your phone

We’ll email you when Keepsies opens. That’s the only email we send. Waitlist privacy

Rip it open.

Ten cards a pack. Rarest last.

Swipe the seal and turn them over one by one. The last card waits face down until you flip it.

A sealed purple and gold Keepsies pack with the hint: swipe across the top to open, or tap the pack.
A sealed pack, ready to open.
A Peacock card, a blue rare with power 66, turned over as the last card of the pack.
The last card: a Peacock, rare.

No two cards are the same.

Every pack comes from a limited, numbered print run. Exactly as many copies of each card exist as were printed.

So every card you pull is a real copy, with its own serial number and its own story. Who pulled it. Every match it fought. Every hand it passed through.

A close-up of the Peacock card, labeled number 093 of 100, serial number 5 of 21, with a strength meter reading Fresh.
Serial No. 5 of 21, first print.
The card's details: serial number 5 of 21, first print, the owner, who pulled it and its story so far.
This copy and its story.

Fill the binder.

100 animals in set 1, plus 20 secret rares.

A hoglet, a barn owlet, a kangaroo joey: cards use the real word for a young animal wherever there is one, and every card carries a real fact. Drawn in Arcade-Cel style, part 1990s action cartoon, part 16-bit arcade.

Every slot starts as a silhouette. Flip the pages and watch it fill.

The catalog binder: 34 of 100 collected, with collected cards in their pockets and the rest as numbered silhouettes.
Your binder, page by page.

Three cards. Three rounds. Your order.

Pick three cards and the round each one fights in, under a power cap.

Red beats Yellow. Yellow beats Blue. Blue beats Red. Get beaten on color and your card loses some of its strength.

Win a round and your card gets a little weaker. Lose one and it comes back a little stronger. No card stays on top for long.

The lineup screen against the practice bot, with Pygmy Hippo Calf, Cheetah Cub and Pallas's Cat placed in rounds 1, 2 and 3.
Set your lineup.
A round in progress: Red beats Yellow, so the bot's card loses a share of its strength and drops to 60 against Pygmy Hippo Calf's 61.
Color defense: Red beats Yellow.

Winner picks one. For keeps.

Challenge a friend. Lineups stay hidden until the replay.

Whoever loses shuffles their three cards face down, and the winner takes one, blind. That card is theirs now, and its story goes with it.

Pick your prize: the practice bot's three cards shuffled face down, waiting for a tap.
The face-down pick, from the practice bot.

Before it opens

When does Keepsies open?

There is no date yet. Keepsies is in alpha and changing fast. Join the waitlist and we will email you when it opens.

Is it free?

Yes. Keepsies is free to play in alpha, with a free pack every 12 hours.

What do I need to play?

A phone and its web browser. Players must be 13 or older. To challenge friends, you verify your phone number once.

Can I trade cards?

Not at launch. Matches are the only way cards change hands, so every card you win is one you earned.

Get in on the first print.

Join the waitlist and we’ll tell you the moment Keepsies opens.

We’ll email you when Keepsies opens. That’s the only email we send. Waitlist privacy

Questions? Email support@toyboxes.app.